LScopeState
class description - source file - inheritance tree
class LScopeState : public TObject
private:
protected:
public:
LScopeState LScopeState(const int nchannels = 8)
LScopeState LScopeState(LScopeState&)
virtual void ~LScopeState()
static TClass* Class()
Bool_t Download(LScope* lscope)
int GetChanId(const char* channel)
virtual TClass* IsA() const
void PrintIt()
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Bool_t Upload(LScope* lscope)
private:
map<string,int> fChanId !
protected:
public:
int fNChan
float* fVDIV [fNChan]
float* fOffset [fNChan]
Bool_t* fChanOn [fNChan]
float* fTriggerLevel [fNChan]
float fTriggerDelay
float fTDIV
LScopeState(const int nchannels)
~LScopeState()
Bool_t Upload(LScope* lscope)
Bool_t Download(LScope* lscope)
void PrintIt()
int GetChanId(const char* channel)
Inline Functions
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
LScopeState LScopeState(LScopeState&)
Author: Andrej Filipcic , Egon Pavlica (documentation)
Last update: Tue Mar 26 14:41:25 2002
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