LScopeState


class description - source file - inheritance tree

class LScopeState : public TObject

    private:
protected:
public:
LScopeState LScopeState(const int nchannels = 8) LScopeState LScopeState(LScopeState&) virtual void ~LScopeState() static TClass* Class() Bool_t Download(LScope* lscope) int GetChanId(const char* channel) virtual TClass* IsA() const void PrintIt() virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) Bool_t Upload(LScope* lscope)

Data Members

    private:
map<string,int> fChanId ! protected:
public:
int fNChan float* fVDIV [fNChan] float* fOffset [fNChan] Bool_t* fChanOn [fNChan] float* fTriggerLevel [fNChan] float fTriggerDelay float fTDIV

Class Description


LScopeState(const int nchannels)

~LScopeState()

Bool_t Upload(LScope* lscope)

Bool_t Download(LScope* lscope)

void PrintIt()

int GetChanId(const char* channel)



Inline Functions


            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void Streamer(TBuffer& b)
               void StreamerNVirtual(TBuffer& b)
        LScopeState LScopeState(LScopeState&)


Author: Andrej Filipcic , Egon Pavlica (documentation)
Last update: Tue Mar 26 14:41:25 2002


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